PATENT COIN BLOCKCHAIN

​​                                                                                             has set a target amount for the World Patent Coin (WPC) offering, currently contemplated at 30,000 to 60,000 ETH. The initial issuance of the WPC coin will give holders the opportunity to participate in the current Activision Blizzard litigation (litigation through World’s Inc), which is already progressing to the final stages, and further litigation cases as these progress through the judicial system and nearing the award stage. A time series of events for these litigations can be traced an explorer system, available to WPC coin holders.  Ultimately, it will be possible for WPC coin holders to own a portfolio of patent litigation holdings.


~The investment opportunity presented allows for the ownership in the parent company to the ICO~​

















Market Research - ICOs

$3,331,005,381 was raised in the first quarter of 2018 by 412 projects whilst $3,145,410,005 was collected in the fourth quarter of 2017. Thus, there has been a 5% increase for the 1st quarter of 2018. The total amount of funds raised by ICOs in the past year was $6,184,529,460. Of the total amount of investments for the quarter, only the raised funds of rounds that completed/passed in 2018 were taken into account. Pre-sales, which were held in 2017, are not taken into account.

In Q1 of 2018, only of ICO projects were able to collect more than $100,000. Along with this, the quarter ended with a decline in funding during March by half, in comparison with January and February. The funding during public rounds has started to noticeably lag behind the infusion of institutional capital. For example, amount of investments for the Telegram project (TON) (not included in the statistics) amounted to $1.7 billion; this is more than half of all raised funds for the last 3 months, compared to the results for the whole quarter.

$27.8 Billion collectively are under management of 119 crypto funds. ICORating noticed that they have a low degree of transparency −40% of operating funds do not publicly disclose information on their asset management strategy or the names of their CEOs. The first quarter of 2018 was also marked by news of the closure of 9 funds (Crowd Crypto Fund and Alpha Protocol amongst them).

"More than $5.6 billion of capital was raised in 2017 according to the metrics used by the TokenData team," the report says. "This compares to $1 billion of 'traditional' venture investing in blockchain startups in the same time frame and a 'mere' $240 million raised by token sales in 2016."
Number of Successful Projects & Funding
Growth of Capitalization After ICO

ICO Contributions In 2018 Already Surpass the $5.6 Billion Raised in 2017
Raising over $6 billion in the first quarter of 2018, the first three months of ICO contributions have outstripped the total raised in 2017.  In the face of crippling market conditions and regulatory blackmail, investors have contributed enough to overtake 2017’s entire $5.6 billion ICO economy, as of April 2018.

Beaten into shape by 2017’s spate of ICO scams, large-scale hacks, and volatile market conditions, wary investors have met 2018’s 183 ICOs with unwavering fervor.  In fact, the first three months saw these street-smart capitalists pitch in nearly one hundred times the average contribution of Q1 2017.  

Here is how the 2018 year has shaped up first quarter:

                      January – $1,528,463,335
                      February – $1,349,743,790
                      March – $2,946,645,007
                      April – $223,589,000

Raising a whopping $1.7 billion, Telegram’s ICO accounts for nearly a third of the year’s funding — yet even excluding these unthinkable sum contributions would net $4.5 billion, or 85% of 2017’s total.  

That said, the bulk of the year’s ICOs have lounged in the $10-25 million mark — the type of metrics expected by increasingly educated investors — who agree on smaller raises as being more lucrative.















Investment

The industry is also expected to grow over the next five years as a result of the multitude of emerging mediums and revenue streams for intellectual property licensing. The rising pervasiveness of online marketing channels is likely to increase the value of product branding. This will occur through several mediums, such as traditional online websites, smartphone devices, social media and video games, which are continuing to grow and use copyright music and video to engage consumers. Therefore, entertainment companies are expected to represent a larger share of revenue over the next five years.

Additionally, although music and videos have been subject to a high level of piracy over the past five years, new technologies are expected to help reduce damage. Online music stores such as iTunes and the Google Play store provide a direct method for consumers to sample media, read reviews and access other information before purchasing. Furthermore, intellectual property licensing companies are expected to benefit from online services such as Spotify and Pandora, which make it increasingly simple to access vast quantities of music with a variety of features. These accessible, legal channels are expected to help consumers move away from illegal file sharing. Additionally, these services provide greater value added than simply hosting music, as they recommend other music and enable user interactivity.

Profit and Industry Size

Net neutrality refers to the principle that internet service providers and government agencies should treat all data on the internet equally. This means no discrimination can be levied based on the type of user, content, platform, application or mode of communication. However, in January 2014, the DC Circuit Court determined that the Federal Communications Commission (FCC) had no authority to enforce network neutrality rules, as service providers are not classified as common carriers. Furthermore, in April 2014, the FCC announced new proposed rules that would allow internet service providers to build special lanes with different connection speeds for companies such as Netflix, Disney or Google if they were willing to pay a higher price. At the time, intellectual property through film and other forms of entertainment was thought to have suffered as major internet service providers slowed access to major streaming services that are key markets for intellectual property operators.

In 2016, net neutrality rules were upheld by the appeals courts, and the internet was fixed to be treated as a public utility rather than a luxury good. In 2018, however, these policies may be slowly overturned. Under President Trump, Ajit Pai has been designated as the new FCC chairman. Pai has voted against net neutrality and has been a sharp critic of it in the past. Now, Pai leads a team of two other commissioners, one of which has also voted against the policy. With the new chairman’s positions well known, the creation of tiered service lanes may once more prove a threat to operators’ key digital markets. In December 2017, the FCC voted to repeal regulations that ban broadband service providers from allowing companies to pay for faster service. It is uncertain what will happen over the five years to 2023, as challenges to these new FCC policies are ongoing.

Over the next five years, industry profit margins are expected to remain high and will encourage new entrants. The number of industry operators is forecast to grow at an annualized rate of 3.3% to total 6,887 over the five years to 2023. Additionally, businesses will expand the size of operations, with the number of industry employees forecast to rise at an annualized rate of 2.5% to 44,871 individuals during the five-year period. Profitability is expected to remain at a similar level, falling slightly as new entrants and increasing competition cut into profit margins. 


Products and Services

Franchise Licensing

Franchise licensing, which is estimated to account for 38.9% of industry revenue, involves the franchising of a product or brand name for use by a franchisee. The franchisor, which is generally a manufacturer or product supplier, engages dealers as franchisees to resell or produce the final product. The franchisee pays the franchisor various fees, such as royalties, to use and operate under the trademark or brand name.

These types of franchisers do not provide operating systems for franchisees to operate their business. Examples of companies that function this way include soft drink manufacturers, such as the Coca-Cola Company, that allow distributors to produce and sell their product, and oil companies, such as ExxonMobil Corporation, that sell to the final consumer via licensed gas stations.
Product franchisers operate differently than other business franchises. Examples of companies that use business format franchises include McDonald's, Subway, Century 21, Marriott Hotels, Radio Shack and 7-Eleven. These franchisers provide complete business systems for franchisees, including store operations, product inputs, displays, product suppliers and marketing as well as the trademark and brand. Companies that operate franchises are included under the NAICS code relevant for their industry. Business format franchises have marginally declined as a proportion of revenue over the past decade due to the relative stability of companies that operate as product franchisers and the increase in royalty revenue from copyrighted works.

Patent Licensing

The royalty revenue from patent licensing accounts for 26.9% of industry operations. A patent guarantees certain exclusive rights to the inventor or owner of an invention. Patents include the exclusive rights to a wide variety of goods and services, including machines, manufactured goods and other compositions of matter. Companies often capitalize on this intellectual property by licensing patents to other companies. Although patent licensing can be particularly lucrative, it can also be very litigious. It is often cheaper and easier for a company to infringe on a patent and hire a team of lawyers than obtaining licensing.

Trademark Licensing

Revenue from trademark licensing makes up the third largest product segment, accounting for an estimated 25.9% of industry revenue. This segment includes the licensing of an image or character for use by a party other than the character's owner. The Walt Disney Company is a significant player in this space, as it licenses other companies to manufacture various items based on its cartoon characters. Companies that have a strong brand name or trademark are able to sell product manufacturing rights to other companies to produce items on their behalf, which increases revenue and reduces risks for the brand owner. It also allows companies to focus on core competencies while providing the benefit of manufacturing specializations.

Oil & Petroleum Royalty Leasing

Oil and petroleum royalty income is an important revenue source for many companies. Companies within this segment, which accounts for 3.3% of industry revenue, collect and distribute payments from oil leases to shareholders. Profit is determined by the price of oil and the productivity of the properties. This segment has remained relatively stable during the past decade.